Factions is a relentless survival-PvP game where only the strongest and wealthiest will rise. Your objective, no... Your destiny isn't just to survive; it's to dominate. Will you become an economic powerhouse, building your faction through calculated strategy and a ruthless resource grind? Or will you claim your place in fire and destruction, leading merciless raids and epic battles to plunder your way to the top? Every block you place, every resource you collect, and every battle you win brings you closer to ultimate glory. The path to the top is unforgiving, with countless rivals fighting for the same prize, but there's only one first place. Will that spot be yours?
Be nice! We're all here to play and have fun, treat everyone with kindness, and respect.
Play fair. Don't abuse broken features, use cheats, or take advantage of other players.
Keep it fun! Getting lots of items takes time, keep it fun by not destroying every item during raids.
Mature language. Please keep all language mature for all audiences in chat, books, or signs.
Introduction to Factions
In Factions Remastered Edition, you will spawn in a walled off area, protected from the outside chaos. This area is bigger, and more thought out than the first game. Whilst at spawn, you'll be completely immune to damage, this includes the shop area too. Spawn protects all players (and foxes) from harm, so you have a spot to safely AFK and shop in peace. Please keep in mind, you can still be hit and will take knockback, you just won't take damage; whilst I'll do my best to ensure people don't knock you out of spawn, I can not guarentee this. Make sure to stand in a safe spot, preferably where you can't be hit out of spawn. Monsters can not enter the spawn area; if monsters attempt to enter the area, they'll be sent straight to the void! Enderpearls are deleted it they're thrown towards spawn, this is to prevent players from teleporting into spawn without the spawn tag and therefore not being immune to damage! Some items are removed automatically, to make the game more fun, and to make certain features work correctly, currently these are: locator maps, anvils, enchanting tables, and ender eyes. Removed items are subject to change.
Your goal in Factions Remastered is to become the top faction, you do this by gaining wealth, fighting others, and raiding bases. This means that you need to make sure your base is well hidden, or well defended, as to not have everything stolen from you. Your base is allowed to be attacked, and raided. It's up to you to protect it, or hide it where no one will find it. Raiders, this is a good opportune moment to remind yourselves of rule 3.
All about the Factions Store
The Factions Store is available via spawn, you access it by visiting the towers. Once you've entered the store, you'll be greeted with four sections: "Fighting" (north, red), "Mining" (east, green), "Farming" (south, blue), and "Foraging" (west, yellow). The coloured blocks visible above the lava fountain in the Factions Store (and above, at spawn) indicate north (red), east (green), south (blue), and west (yellow). In each section, you'll find a collection of various items. Most items are able to be both purchased and sold. Sell items to make credits, which will allow you to then buy other items. "Credits" are a virtual currency earned through in-game activities, no real money is required.
Each item has two buttons and one pressure plate associated with it. You'll need to stand on the concrete, as close as possible (not necessarily on top of the pressure plate) to use the buttons.
The top button (orange button) allows you to check the details of the item. Once pressed, you'll be shown a message with various "purchase information" and "sell information". Under "purchase information", you'll find the item name, purchase quantity, base cost, and current cost. The "base cost" is how much it usually costs to purchase that item (at that quantity). The "current cost" is how much it'll currently cost you to purchase that item. The current cost changes every in-game day, based on the current market price. Under "sell information", you'll find the amount sold per transaction (this is always 1), profit for selling 1, and the profit for selling the purchase quantity. Profits for selling items are unaffected by market price.
The bottom button (blue/cyan/green... the oxidized copper button) will purchase that item, if you have enough credits. If you do not have enough credits, a message will display indicating this. If you do have enough credits, you'll exchange the current cost in credits for the purchase quantity of that item.
Finally, the pressure plate will sell any of that item you currently have on you. Once you stand on the pressure plate, you'll start selling the items at a very fast pace (one at a time). The system will count how many items you're selling, and how much you're making from selling it. Once you step off the pressure plate, you'll stop selling the item. A message will be displayed showing how many items you sold and for how much credits. The system sells items at a very fast rate, if there's items you'd like to keep, store them safely away before visiting the shop system.
You can find a list of all the shop items here (coming soon).
All about Credits & Market Price
In Factions Remastered, there is a digital currency called "credits". Another reminder that "credits" are a virtual currency earned through in-game activities, no real money is required. Credits are mostly earned through collecting resources and selling them at the shop (located at spawn). Every time you sell an item, you are given a unique amount of credits dependent on the value of a particular item and how much of it you sell. The credits that you earn are individual to you. However, your credits are added to a total credits score for your faction; this score is separate and will not affect your own credit total. The total credits score is an indicator of how much credits you, and all your other faction members have collectively. Please note, this score will only update with members of your faction who are online. As an example: I create a faction, and have 2 members in my faction; let's imagine I am online and only 1 of the 2 other members are online. The score shown on the scoreboard will be my credits + the credits of the online member; the credits of the offline member will not be added.
When you visit the Factions Store, you'll notice that the "current cost" is unique to the "base cost", this is because of the market price system. Every new in-game day, the game will generate a new market value percentage, and this value will be used to change each item you go to purchase in the store. This market price percentage will be any percentage between -12% (meaning you pay less) to +12% (meaning you pay more). The percentage will be different every day, and can not be the same two days in a row (e.g. if the current percentage is "+7%", the percentage the next day can not be "+7%").
All about the World Border
In Factions Remastered, there is actually a limit as to how far away you can go from spawn. Players can not exceed 5,000 blocks in any direction away from spawn. If a player goes past this "border", you'll start taking damage infinitely until you turn back or perish. Whilst outside the border, you'll continously take damage and have your movement speed reduced by 30%. Additionally, you'll be continously prompted to return back to the play area every 5 seconds. The border exists to make it so finding bases or other players is not virtually impossible due to the world technically being "infinite".
All about Events
Feature not yet implemented, more information to come once it is.
New additions -
There have been no new additions added to this game yet.
Changes/fixes -
There have been no changes made to this game yet.
Any new patch notes will be added here
Factions Store Items List (coming soon)